damath game dissertation
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Damath comes from the Pinoys checker board game referred to as “dama” and arithmetic. It blends local tradition, education and digital technology that aim to generate math educating and learning child-friendly, difficult and active. DAMATH, a patent-pending statistical board-game made by five-time national awardees Jesus D. Huenda, is coined from your popular Philippine checkerboard video game of dama, (or girl in Spanish) and mathematics. It started in a Sorsogon National High School course in Sorsogon, Philippines as well as its popularity propagate quickly and resulted in the first countrywide DAMATH contests held by Legaspi City in 80.
He initiated this competition with the support of the Research Foundation of the Philippines. He hopes to expose DAMATH to secondary mathematics teachers as part of a dependence on his work as PASMEP Other at Curtin University / WACAE, European Australia.
For what reason DAMATH?
Since in its one of a kind way, Damath board game ushers the Filipino school children into the fresh millennium simply by equipping these competitive life-long learning to get understanding and ICT-fluency skills.
The moment school children play Damath game they also discover how to explore, firm-up, deepen, and transfer to daily duties the concepts of true numbers and its particular properties and operations. Additionally, it energizes the little one’s capability to believe deeper through creative mathematics storytelling, flowchart, concept map, tree diagram, picture riddle, haiku, cryptogram, secret code decoding, simulation, role playing, jingle or perhaps rap creating, reflection diary writing, and problem solving. This game is definitely enjoyable and you could learn quickly about calculating and making use of the different businesses in Mathematics.
Objectives with the game “DAMATH”
i. To integrate the Filipino checkerboard game of dama in the teaching of mathematical ideas and skills. ii. To encourage the utilization of recycled materials in constructing Damath board set (for class use only). iii. To analyze Damath just as one subject of mathematical inspections. iv. To boost wholesome social relations among learners. versus. To promote numerical consciousness among, family members in particular and the community in general throughout the mathematics club’s community outreach Damath contests. vi. To promote awareness of ladies in mathematics [as king is to the game of chess, and so dama should be to Damath].
Good the game:
The game’s identity, “Damath, ” comes from the most popular board game “dama” and “mathematics. ” It had been invented simply by Jesus T. Huenda, a teacher in Sorsogon, who encountered concerns in teaching math employing traditional teaching methods. Motivated in part simply by an investigatory project called “Dama sobre Numero” submitted by a student in 1975, Huenda overhauled the game and introduced that to his class, who also enjoyed playing. Damath grew in popularity so that by 1980, the first Damath tournament was held in Sorsogon. The next yr, Huenda received a gold medallion in the late Director Ferdinand Marcos for his contributions in neuro-scientific teaching mathematics. The game come to its top popularity in the 1990s, in order to made the rounds of several math education conventions all over the world like the 10th Meeting of the Statistical Association of Western Down under (MAWA), the UNESCO-ICT4E seminar in Thailand, the SEAMEO RECSAM/SEAMEC convention in Malaysia, and the APEC Learning Community Builders (ALCoB) conference in Korea.
The fundamental game in the Play
As the brand implies, the game is essentially similar to dama but with an added mathematics twist: in order to win in Damath, a person must credit score the most items which are earned by “eating” the opponent’s pieces. In dama, the move ends there; in Damath, the player must solve the statistical operation within the square in which the opponent’s piece is currently standing. The answer to that mathematical procedure is the volume of factors that the participant will receive the moment s/he does “eat” the opponent’s piece. If the part marked “-1” eats the piece proclaimed “-3, ” with “-3” standing on a multiplication sq ., the player need to first resolve the procedure (-1 times -3 sama dengan 3) and will get three points. The sport will go about until most pieces owned by a player had been eaten as well as the scores computed. Because of the have to solve operations, players need to list down most moves through the game so the moves could be reviewed, specifically by the idol judges in a tournament setting.